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Snes9x d3dx942.dll
Snes9x d3dx942.dll









The automatic frame skip option no longer limits to 59.94Hz. Manager while in windowed or borderless windowed mode. Added a hidden option "DWMSync" that allows OpenGL to sync to the window Changed window flags to allow NVIDIA cards to auto-enable exclusive

snes9x d3dx942.dll

Fixed MSU1 track restarting on load state. Revert to measured APU clock speed instead of nominal speed. Optimized subscreen math with help from Dwedit. Save mipmap_input parameter with customized GLSL and slang shaders. Clamp MSU1 addition to max amplitude instead of wrapping. Reverted an IPL map optimization that misses a weird edge case that caused Fixed NMI timing when toggling enable bit.

snes9x d3dx942.dll

Fixed subscreen blending with master brightness < 100%. Added screensaver prevention on joystick use. Switched to GTK's C++ interface, gtkmm3. Use a submodule for glslang, because it doesn't guarantee API stability. Added support for relative-style save slots Fixed sound volume resetting when sound reinitializes. Added menu entry to load oops files, and an option to confirm before Apply turbo mode volume when rewinding. Revert default SFX2 clock speed increase. Fixed an out-of-bound memory access in sound DSP. Rewritten based on newer, supported APIs. MichaelBuckley provided a brand new MacOS port that is completely Templates, significantly lowering compile time. Restructured tile.cpp tile renderer from heavy macros into C++ Removed graphics options most people won't understand or need. Fixed some keys not working with modifiers. Allow disabling adding registry entries. Improved the shader parameters dialog with sliders and resize. Add fixed window size changes up to 10x. Add menu item to clear recent files entries. Changed the automatic frame skip throttle to take place immediatelyīefore showing the frame, making VRR work better. Added second set of registers between S-DSP and S-SMP. Fixed a desynchronization in interlaced modes and reporting. Modernized some old memory-related code. MSU1 audio with no loop point will not repeat from start. Fixed SA1 division with negative dividend again.











Snes9x d3dx942.dll